Jacob Metoyer
An autumn lake at golden hour in Wildside: painted maple trees reflected in still water, a dirt path, wildflowers and a swing set.

FOUNDED AND BUILT BY JACOB METOYER

HAMON Engines, worlds and instruments.

Engines, worlds and instruments.

HAMON is the single name behind everything I build: an AI-native creation engine, and the games, worlds, video and film tools, physics and simulation, and science instruments made with it.

Play WildsideExplore HAMON

01 · CORE TECHNOLOGY

The HAMON Engine

An AI-native creation engine.

One engine for games and worlds, video and film, animation, sculpting and characters, a full physics engine, and simulation, science and engineering tools, built so AI agents can drive it directly as well as people. It is a workspace of 27 Rust crates with native C++, CUDA, TypeScript and Go components, and it runs natively and in the browser through WebAssembly and WebGPU.

In progress. The AI-native authoring roadmap is open work: live authoring connected to rendering, material graphs executed in the scene renderer, procedural modeling that updates only the affected geometry, a high-quality final-image workflow, and discovery of tools and reusable assets.

The engine source is private; its work is published through the games and tools on this page.

02 · GAMES AND WORLDS · FLAGSHIP

Wildside

An autumn lake at golden hour in Wildside: painted maple trees reflected in still water, a dirt path, wildflowers and a swing set. Play Wildside

Real places you care about, turned into living, hand-painted worlds you explore at human, bird and insect scale, rendered live by the HAMON Engine in your browser. Its default look is hand-painted, luminous cel shading with ink line art; the engine’s style system offers sixteen others.

Play WildsideWatch the demo and read more

The places are interpreted, imagined worlds, not surveys, and the wildlife is simulated. This is a work in progress, made for MarinaHacks.

More games built on the engine

Other worlds

Visit Spire of Octaves ↗See the recorded forge

03 · VIDEO, FILM AND MOTION

Tools for working with moving images

Creation and analysis tools for video, from new camera angles on ordinary footage to forecasts replayed against what actually happened. They are early and mostly private; each says plainly what it does not claim.

04 · SCIENCE AND RESEARCH INSTRUMENTS

Instruments for looking closely

Evidence-first tools that share one approach: show what was observed, keep the uncertainty, and refuse to overclaim. The repositories are private and have no public demo yet.

05 · AGENTS AND WORKSHOP

The rest of the estate

The tooling that lets one person run all of this. Both are private and early.

FOUNDER

Jacob Metoyer

I study computer science and physics at Cal State Long Beach, and I build HAMON. My research, writing and other work are on the main site.

About me and my researchGitHub ↗